Operations Order Format
Situation
* Enemy Forces
* Location, size, strength
* Capabilities, supply lines, communications, posture
* Probable courses of action
* Indigenous People
* Location, numbers, organizations
* Capabilities, resources, communications, hositilies, civic groups
* Languages spoken, religious, superstitions, other cultural aspects
* Probable courses of action
* Friendly Forces
* Mission of parent unit
* Mission of supporting units (air, artillery, etc.)
* Missions of other patrols, defensive positions you must cross
Mission
* Who, what, when, where (coordinates)
Execution
* Concept of the Operation - Overall plan
* Sub-unit missions - for elements, teams, individuals
* Coordinating Instructions
* times of departure & return
* Formations and order of movement
* Route, primary and alternate
* Passage of friendly front lines - out/in
* Rally Points and actions at rally points
* Actions on enemy contact
* Actions at danger areas
* Actions on objective
* Fire Support (if not in it's own annex)
* Rehearsals and inspections
* Debriefings - time, place, uniform, format
* Annexes - mini OPORDs that cover specialty items
Service & Support
* Supply
* Rations
* Uniforms & Equipment
* Arms & Ammunition
* Captured Material
* Transportation - may be annexed
* Medical Evacuation - may be annexed
* Personnel
* Prisoners of War
Command & Signal
* Signal
* Frequencies & Call signs
* Pyrotechnics & Signals
* Challenge and password (sign/countersign)
* Code words
* Command
* Commander/leader location
* Chain of Command
Operations Order Summary
Look at the outline. It is a suggested format and that is all.
You will issue your OPORD in any manner you choose. Make sure
it is complete, well organized, and interesting. You should use
sand tables, pictures, drawings and other instructional aids.
Prepare a multiple choice and true/false quiz that tests each
soldier on every point in the patrol order. Every one must be
able to recite in detail call signs, passwords, locations, the
mission, and everything that they would need to know to complete
the mission if they were the sole survivor of a firefight, plane
crash, etc. If everything goes wrong you will want each man to
have the knowledge he needs to complete the mission and return
home safely. Friendly lines cannot be safely crossed without adequate
preparation and training. Soldiers in a defensive posture are
apt to fire on anything they hear, see, or think they hear or
see. The unit you will be passing through must know when you will
be there and how you will contact them.
Break the mission down to these specifics:
* How you will insert
* What you will do once you are on the ground
* How you will move to the objective
* What you will do when things happen along the route
* How you will occupy patrol bases/ORP
* What you will do once there
* How you will get out.
Insertion
We will want to get as close as we can without our choppers
being heard. If this can't be done we may want to consider an
Airborne HALO insertion. Say about 20, 000 - 35-000 feet jump.
You will need a few minutes worth of oxygen for your free fall.
You will need enough to get down to 10,000 feet. Use your imagination,
if you can think of another way to get there secretly then do
that. Coastlines, rivers, and roads will probably be watched.
If the enemy has strong AA capabilities, you may want to consider
some other scheme. If you choose to use aircraft, create an annex
for this part of the mission. Your annex will follow the same
format as your patrol order, except each category will pertain
to the air movement only. For instance, the mission would be to
make a covert parachute jump into the enemy's rear area at 2100
hours. You will need to complete the patrol order outline with
everything you need to describe this part of the mission. What
air unit will you use? Aircraft? Where will you board? What flight
path will be followed? Command & Signal will pertain to frequencies
the aircraft use etc.
When using slicks it may be advisable to make a couple of false
insertions. This may confuse any 'LZ watchers' into thinking you
got out at another LZ.
Everyone must know where to run once they are on the ground. There
should be at least one alternate rally point. Once on the ground,
chutes are hidden, everyone meets up, and moves off. You will
need a password to recognize each other in the dark.
Contingencies are:
* What happens if someone breaks a leg on the jump?
* What happens if you are fired up on the DZ or LZ?
* What happens if you are shot down and some of you survive?
Movement to the Objective
We will move only at night and observe during the day. Our
route will follow the most difficult country we can find within
reason. We don't want to tax ourselves foolishly (and make a lot
of noise) but we sure can't go walking down a road or trail. We
will establish a winding route that if followed by a tracker,
appears to lead nowhere. Our route will depend on the terrain
and vegetation. When we make camp during the day, it will be in
a very inaccessible place. This will lessen the chance of discovery
by enemy patrols.
We need at least one alternate route. We will pick the one we'll
use when we get there. If we have to change, we'll try to move
over to our other route. This lessens the amount of time spent
studying the map and everyone will know the route before hand.